Location based VR Market to 2027 – Global Analysis and Forecasts by Component (Hardware, Software); End User (Amusement park, Themed attraction, Games, Automotive, Retail and transport); Application (Entertainment, Gaming, Media, Training Simulation, Navigation, Sales); Technology (2-Dimensional (2D), 3-Dimensional (3D), Cloud Merged Reality (CMR)) and Geography
Location based virtual reality is a suite of hardware and software components that enable end-users to visualize and experience virtual environment in real-time.
Virtual reality (VR) is a combination of Hardware and Software that gives end-user a unique experience of visualizing the virtual environment in real time, emerging of new technology giving rise in demand for location-based virtual reality and high use of the application by end-use sectors such as healthcare, education, gaming, media and entertainment. There is expected growth in increasing the possibility of application in end-use industries such as retail, gaming, and the automotive sector. However location based VR market is expected to grow because of high adoption of hardware components, such as glass and Headsets.
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Companies Profiled in this report includes: Eon Reality Inc., Google, LLC, HQSoftware, HTC Corporation, Huawei Technologies Co. Ltd., Intel Corporation, Microsoft Corporation, Oculus VR, Samsung Electronics Co.Ltd., Sony Interactive Entertainment LLC
The location based VR market is primarily influenced by drivers such as emerging of new technology that is giving rise to a large number of internet user and electronic gadgets. Heavy investment in technology and entertainment market such as 4-D (dimensional) is giving rise to location-based VR market, and today many VR are expensive and best experience cost high for the average customer. Increasing demand for new technology and less time available will give rise to location-based VR market and expected to grow in the future.
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Table of Content:
1.INTRODUCTION
2.KEY TAKEAWAYS
3.RESEARCH METHODOLOGY
4.LOCATION BASED VR MARKET LANDSCAPE
5.LOCATION BASED VR MARKET – KEY MARKET DYNAMICS
6.LOCATION BASED VR MARKET – GLOBAL MARKET ANALYSIS
7.LOCATION BASED VR MARKET – REVENUE AND FORECASTS TO 2027 – COMPONENT
8.LOCATION BASED VR MARKET – REVENUE AND FORECASTS TO 2027 – END USER
9.LOCATION BASED VR MARKET – REVENUE AND FORECASTS TO 2027 – APPLICATION
10.LOCATION BASED VR MARKET – REVENUE AND FORECASTS TO 2027 – TECHNOLOGY
11.LOCATION BASED VR MARKET REVENUE AND FORECASTS TO 2027 – GEOGRAPHICAL ANALYSIS
12.INDUSTRY LANDSCAPE
13.LOCATION BASED VR MARKET, KEY COMPANY PROFILES
13.1. EON REALITY INC.
13.1.1. Key Facts
13.1.2. Business Description
13.1.3. Products and Services
13.1.4. Financial Overview
13.1.5. SWOT Analysis
13.1.6. Key Developments
13.2. GOOGLE LLC
13.2.1. Key Facts
13.2.2. Business Description
13.2.3. Products and Services
13.2.4. Financial Overview
13.2.5. SWOT Analysis
13.2.6. Key Developments
13.3. HQSOFTWARE
13.3.1. Key Facts
13.3.2. Business Description
13.3.3. Products and Services
13.3.4. Financial Overview
13.3.5. SWOT Analysis
13.3.6. Key Developments
13.4. HTC CORPORATION
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