Impact of COVID-19 On Augmented Reality In Training And Education Market 2020-2030 | Google Expeditions Pioneer Program., zSpace, Magic Leap, Alchemy VR, Unimersiv, GAMOOZ

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Augmented Reality In Training And Education Market

Augmented Reality In Training And Education Market

The Business Research Company offers “Augmented Reality In Training And Education Market Global Report 2020: COVID-19 Growth And Change” in its research report store. It is the most comprehensive report available on this market and will help gain a truly global perspective as it covers 60 geographies. The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by region and by country. It also compares the market’s historic and forecast growth, and highlights important trends and strategies that players in the market can adopt.

The global augmented reality in training and education market is expected to grow from $7.3 billion in 2019 to $8.5 billion in 2020 at a growth rate of 16.14%. The market growth is expected to slow down in mainly due to the COVID-19 outbreak that has led to restrictive containment measures involving social distancing, remote teaching and very few institutions are equipped with the required software and devices. The market is then expected to recover and reach $18.72 billion in 2023 at CAGR of 30.31%.

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The augmented reality in training and education market consists of sales of augmented reality software for education and training and related products. Augmented reality is the latest advanced technology that is used in education/training to help the students, corporate employees to equip them with knowledge or acquire skills by experiencing and interacting with different forms of reality, simulation, games, and others.

The implementation of augmented reality (AR) technology in institutions is driving the market. Technology is changing the education in many ways but this newer advanced technology of augmented reality (AR) is improving the learning environment. More schools and colleges are adopting AR technology to keep students actively engaged and experience learning instead of just reading and looking at pictures. For instance, ZSpace application allows students to study the human heart and different layers of the earth’s atmosphere more effectively. The Riverside Technologies, Inc. says that AR technology helps students to experience the simulation. The multiple benefits of AR technology are helping students in numerous ways encouraging adoption of advanced technologies by schools and colleges in improving the learning environment.

Augmented Reality In Training And Education Market Segmentation: –
By Category
Primary and Secondary Education
Test Preparation
Reskilling and Certifications
Higher Education
Language and Other Learnings

By Device
Classroom Projectors
Smartphones
Laptops
Others

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Few Points From Table Of Content
1. Executive Summary
2. Augmented Reality In Training And Education Market Characteristics
3. Augmented Reality In Training And Education Market Size And Growth
4. Augmented Reality In Training And Education Market Segmentation
5. Augmented Reality In Training And Education Market Regional And Country Analysis
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25. Augmented Reality In Training And Education Market Competitive Landscape And Company Profiles
26. Key Mergers And Acquisitions In The Augmented Reality In Training And Education Market
27. Augmented Reality In Training And Education Market Trends And Strategies
28. Augmented Reality In Training And Education Market Future Outlook and Potential Analysis
29. Appendix

The report covers the trends and market dynamics of the Augmented Reality In Training And Education Market in major countries – Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, and USA. The report also includes consumer surveys and various future opportunities for the market.

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Some of the key players involved in the Augmented Reality In Training And Education Market are Google Expeditions Pioneer Program., zSpace, Magic Leap, Alchemy VR, Unimersiv, GAMOOZ, Meta Company, DAQRI, InGage, Popar.

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The Business Research Company has published over 1000 industry reports, covering over 2500 market segments and 60 geographies. The reports draw on 150,000 datasets, extensive secondary research, and exclusive insights from interviews with industry leaders. The reports are updated with a detailed analysis of the impact of COVID-19 on various markets after WHO declared COVID-19 as a pandemic.

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